2D infinite platforming. The original prototype for Rise 2.0 featuring a much simpler setup. Attempt to go higher each run while listening to relaxing music.
Focus areas: 2D physics, music, visual clarity
Purchase conveyor systems that earn money at regular intervals. Upgrade these systems and purchase new ones to increase your cash flow. A much more advanced version is currently in development.
Focus areas: Camera control, prefab structure, multiple canvas types
Move through a dungeon collecting items or equipment to improve your stats. Move in a semi-turn based hybrid where enemies can only perform actions in "turns". Defeat all enemies and reach the end of the dungeon to win.
Focus areas: Quick iteration, inventory systems, analytics
2D wave defense game developed for a college course using Java. Construct towers on your fortress to destroy approaching threats. Choose from a variety of towers to have different behaviors. Survive to wave 20 and win.
Focus areas: Documentation, tower function variety, GUI
A simple test environment where you can drive around a car or bus. Driving makes use of Unity physics and wheel colliders. The main attempt was to mimic driving similar to Drift City in preparation for a single player driving RPG.
Focus areas: Physics, particle effects, player controls